Creative Leadership
Narrative direction, creative direction, IP development, worldbuilding, creative pillars and player experience.
Creative Director · Narrative Director
Narrative systems, IP development, worldbuilding and creative production for complex game projects — from early concept to scalable pipelines.
I am a narrative and creative leader with 9+ years in game development, working across MMORPG, CRPG, live-service, shooter and mobile projects.
My focus is turning ambitious creative ideas into structures teams can actually build: narrative architecture, quest and dialogue systems, worldbuilding frameworks, documentation, review pipelines and cross-disciplinary workflows.
Creative systems designed to stay coherent when projects, teams and content scale.
Narrative direction, creative direction, IP development, worldbuilding, creative pillars and player experience.
Quest and dialogue architecture, narrative systems, gameplay–narrative integration and feature design.
Documentation systems, content pipelines, review processes, production standards and scalable workflows.
Department building, hiring, mentoring, stakeholder communication and cross-functional alignment.
Senior Narrative Designer
Designed quest and dialogue architecture, co-developed production standards, scientific worldbuilding, faction design and gameplay-facing narrative systems.
Head of Narrative Department
Led narrative production, restructured workflows and review pipelines, and collaborated with executive leadership on content strategy and monetization.
Founder · Creative Director
Built an independent studio from the ground up, assembling the team, establishing production workflows and directing an original CRPG IP through pre-production.
Head of Narrative Design
Rebuilt the narrative department, established production architecture and led development of quest, dialogue and world systems across multidisciplinary teams.
Pride Games · Gismart · Cubic Games · Social Quantum · Independent consulting
Worldbuilding, narrative systems, team leadership, interactive stories, quests, dialogue and production support across multiple shipped and live projects.
“Strong game development begins with shared understanding. The job is not only to create a vision — it is to build the systems that let a team execute it without losing what made it worth building.”
Open to remote work, international relocation and selected creative consulting.
Extended portfolio and detailed case studies available upon request.